Name of Your Sword: Self explanatory. Provide a Japanese name and English translation. What Your Sword Looks Like: Can be a traditional Katana, or any form of sword you would prefer. Starting Enchantment Element: You start off with only one.Choose your element from the Sword Enchantment list under the template.
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[b] Name of Your Sword:[/b][i] Self explanatory. Provide a Japanese name and English translation.[/i]
[b] What Your Sword Looks Like:[/b] [i]Can be a traditional Katana, or any form of sword you would prefer. [/i]
[b] Starting Enchantment Element:[/b] [i]You start off with only one.Choose your element from the Sword Enchantment list under the template.
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Sword Enchantments:
Each sword comes with one enchantment slot upon creation, these elemental enchantments increase your abilities. Players will obtain more slots (up to 3) as they progress in rank. Wanderers and Recruits have 1 slot, Officers have 2 slots and Leaders have 3 slots. You may only have up to two identical enchantments at a given time. If you do double up on identical enchantments you will incur an appropriate drawback penalty. Once you slot an enchantment you cannot undo them, so choose carefully.
Fire: when enchanted with fire, the wielder gains a good increase to the amount of damage they inflict.
–If two fire enchantments are used simultaneously a drawback of decreased defense will incur.
Earth: When enchanted with earth, the wielder gains a good increase in strength to aid them in sword clashes and defending.
–If two earth enchantments are used simultaneously a drawback of decreased damage will incur.
Wind: When enchanted with wind, the wielder gains a good increase in agility(Dodge/Side Stepping) to improve sidestepping abilities.
–If two wind enchantments are used simultaneously a drawback of decreased accuracy will incur.
Lightning: when enchanted with lightning, the wielder gains a good increase to speed to improve mobility.
–If two lightning enchantments are used simultaneously a drawback of decreased health and stamina will incur.
Water: When enchanted with water, the wielder gains a good increase to overall health and stamina,improving ability to withstand damage and exhaustion.
–If two water enchantments are used simultaneously a drawback of decreased agility(Dodge/Side Stepping) will incur.